"Iron" Ash the Spellsword

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"Iron" Ash the Spellsword

Post by cerindclvr on Sun Aug 10, 2014 5:32 am

Name: "Iron" Ashley Smith

Race: Human

Face: Ashley's face is youthful and soft, in contrast to her body. Her large, sapphire eyes stand out even amongst her adorable features.

Hair: Short, dark, and somewhat spiky when styled. It tends to be feathery otherwise.

Body Type: Ash is lean and toned, but still has some curves and a narrow waist. Her biceps and shoulders might be a bit on the muscular side. She's usually seen with a little bit of a tan if she's been fighting a lot in the arena. Otherwise she tends to be fair skinned.

Typically Ash wears a loose, sleeveless white shirt that tends to accentuate her modest, pert breast and puffy nipples, and baggy brown trousers tucked into boots. Sadly, the baggy pants tend to mostly hide her thick thighs and sculpted bottom, but they've been known to get weighed down by her heavy leather belt.

Bio: Ashley was training to be a smith. She was the only child of a very skilled, if under-appreciated, blacksmith living in the capitol of Enferia. Times were hard. Her mother passed when she was very young, but one couldn't ask for a better father. He had no male heirs, but it didn't matter: Ashley's father loved her very much. He trained her to use a sword; he was pretty good with one himself. He always explained that in order to craft a good weapon, one had to know how a good weapon felt in one's hands. One day, he claimed, the forge would be hers.
When Ashley's natural magical talent surfaced, her father was delighted and encouraged her to put it to good use. Ash began to study ways to make better, less-expensive weapons through the transmutation of mundane materials into valuable metals. The family forge seemed like it might finally claw its way out of the ridiculous debt incurred spurious fees created by tax collectors. Then her father fell ill.
Of course, she tried to run the forge. Running it alone, and being not quite as good as her father, it took everything out of her. She began to make mistakes and fail to meet deadlines. At the end of her rope, Ashley had a wild idea. Voluntary arena combatants made great money, she'd heard, as long as they were attractive and willing to potentially undergo unspeakable humiliations.

She had a soft heart when she began, and has been quite successful in the arena. However, over a long enough timeline, all competitors have to toughen up.

Stats:

Strength- 7
Dexterity- 5
Intelligence- 7

Traits/Skills/Special Abilities:
Straightforward: Ashley's sword fighting skills are admirable, and she has power behind her form. If anything, one of her strengths is great execution when dealing with tried-and-true techniques. Being the daughter of a smith, she knows how to handle a blade as well as where to strike an armored foe. She knows that she should wear down a stronger, bigger opponent, and she knows she has to finish mages quickly.

Apt Spellsword: Ashley has learned to combine magic with swordplay, and is getting steadily better at it. Her natural intellect first manifested in the forge, when she learned proper craftsmanship, picking up the requirements of the trade very quickly. Later, her intuition and fast learning fed into her aptitude with a blade. Eventually, the second-hand nature of her magical talents would become as natural as swinging a sword.

Heart: At the end of the day, while being very talented and athletic, Ashley's true strength lies in her determination and tirelessness. Once per combat, when left with no more than two articles of clothing, Ash can "give it her all" and put all of her might into a single attack. When she absolutely has to beat her opponents by a matter of inches, so to speak, or when she has to give one final heroic effort before an inevitable loss, "Iron" Ash shows her resolve and the origin of her nickname. When using this ability Ashley receives a +3 on the attack roll and a +1 to damage.
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Re: "Iron" Ash the Spellsword

Post by cerindclvr on Mon Dec 07, 2015 5:49 pm

Alright, here's the version of Ash's stats for the alternate system:

Physical stats:
Strength- 8
Constitution- 7
Dexterity- 6
Speed- 8

Mental stats:
Wisdom- 4
Intelligence- 7
Perception- 4
Charisma- 6


((ok, her stats came out REALLY lopsided, so I moved points around to make it a bit truer to the character.  Moved two points out of strength (which was 10) and [edit: speed] (which was ALSO ten) to bump her dexterity up to a 6 and her charisma up to a 6.  Didn't seem right to have her with too much of something she wasn't that good at before, while handicapped in other inappropriate areas.))
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